Background
Emil has been infatuated with video games since a very young age, which eventually resulted in him graduating with a bachelors degree in game design at Blekinge Institute of Technology. His skillset is broad, but has focused mostly on the creation of digital experiences in 3D environments in VR/XR.
Software
Programming Language
Knowledge Base
Portfolio
Glass Shape Render
Emils growing interest in modelling led to the render of this abstract glass shape in Blender. Working with a non-destructive workflow using only curves to drive shape, path and size together with materials and some lighting, this is the stunning final result.
Anti Vape Render
This render is of a prop used in one of the VR-experiences Emil has worked on, where the objective was to create potential products being used in a speculative and dystopian future. The product being a reversed take on the modern Vape-device used for filtering air instead of generating flavored vapor.
Pipe Living Render
Sparking questions was the focus when Emil was working on this render. Who is living here? Is the construction pipe very big or is the person currently living here really small?